3D Character Artist (m/f/d) - Compulsory Internship
Location: On site preferred – Munich office
You have experience with character creation for games, have worked on some personal or university projects and want to experience game development in the industry?
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As a 3D character artist, you will create 3D characters for one of our own IP projects. You will model, texture, rig and animate humanoid animals and monsters. If possible you will also take a look at in-engine implementation in UE5 and dip your toes in various game development areas.
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Sounds like fun? Then join our team!
Your profile
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Experience with character creation from start to finish (Blender)
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Good texturing skills (Substance Painter/Photoshop)
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Basic experience with rigging and skinning characters
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Basic experience with animation
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Attention to detail and enthusiasm for game development
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Good communication skills
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Good German and English language skills
Nice to have
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Experience with in-engine implementation of characters and animations (UE 5)
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Experience with Git, JIRA and Confluence
What to expect
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A creative team of game developers
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New technologies
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Own IP game development
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Work-for-hire game development
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Flat hierarchies
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Great responsibility
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Family-friendly work environment
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Home office
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Standing desks
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Memorable team events
To initiate your application process, kindly submit your application directly via email to hiring@therabytes.de.
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If you are an artist, please enhance your application by including samples of your work or providing reference links, such as ArtStation or Behance.
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For technical roles, we value the opportunity to explore your capabilities through access to git repositories.
Share snippets of code you've personally crafted and are particularly proud of.
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Our hiring process is designed to be mutually beneficial, streamlining the experience for both you and us. Rest assured, every application will be acknowledged. During peak periods, our response time may be slightly extended, but we strive to make the process as efficient and enjoyable as possible.