Sound Design / SFX internship (m/f/d)
Requirement: Pflichtpraktikum / mandatory internship
Location: Remote
Level: Student / emerging talent
With a small and dedicated team, we are currently working on EVAC, a first-person tactical co-op shooter using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation, immersion and tactical gameplay.
We are looking for an ambitious Sound Design Intern who wants to create convincing, high-quality sound effects for a realistic first-person shooter.
You do not need years of professional experience or a shipped game. What matters most is your ability to create strong SFX, your attention to detail and your motivation to keep improving a sound until it feels right.
Join the Core Squad
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Become a vital part of our small and dedicated development team
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Work directly on the soundscape of an ambitious tactical first-person shooter
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Take responsibility for your own audio assets and contribute your creative ideas
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Receive direct feedback and gain hands-on experience in professional game development
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Enjoy flexible remote work options and opportunities to meet the team around Munich
Shape the Battlefield
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Create and edit high-quality sound effects for weapons, movement, interactions, impacts, environments and gameplay events
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Help us build a believable and cohesive audio experience for a realistic tactical shooter
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Improve and iterate on SFX based on gameplay, technical requirements and team feedback
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Prepare audio assets for implementation in Unreal Engine 5
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Integrate and test your own sounds in the game, depending on your technical experience
Are you Combat Ready?
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You are currently studying sound design, audio production, game audio or a comparable field and are looking for a mandatory internship
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You can show us relevant work samples, personal projects or a small sound design portfolio
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You have practical experience creating and editing sound effects using a DAW or other audio tools
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You have a strong interest in producing impactful and believable SFX for first-person shooters
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You have a good ear for detail, timing, dynamics and audio quality
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You are motivated to learn, accept feedback and iterate on your work
Force Multipliers
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Experience with Unreal Engine 5
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Familiarity with Unreal Engine’s MetaSounds system
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Experience implementing and triggering SFX through animation timelines or Anim Notifies
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Basic Blueprint knowledge
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A strong interest in tactical shooters, military games or realistic game audio
Establish Uplink
Please send us your CV, a short introduction and examples of your sound design work. Professional game-industry experience is not required. Your work samples, potential and attitude are more important to us than an extensive résumé.
Tell us when you would be available, how long your mandatory internship needs to be (6 months is great) and why you would like to work on EVAC.
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